Affordably Transforming K-12 Education

Access for all K-12 students is a key part of our mission at Curio XR. Totally free access to the software (i.e., no annual license fees or setup fees) means that schools/districts need only acquire the hardware – a one-time fee. This makes budgeting much simpler and allows for more devices to be purchased. 

Most K-12 schools have shared laptop carts or a computer lab. It’s time to apply the same principle to 3D learning and prepare students for education at the next level. With most students now having 1:1 devices, those laptop carts can become VR carts and those computer labs can become VR labs.

Using Meta Quest headsets along with the extended battery that we recommend – we’ve done the research for you, see our Virtual Reality Implementation Guide (VRIG) – each headset will run 6 to 9 hours before requiring an overnight charge. That means if used in 5 class periods per day, 5 days per week, that’s 25 class periods (i.e. 500+ students) that can benefit from a single rolling cart of 20 headsets. This one-time cost equates to less than $10,000. Additionally, it’s important to note that a full classroom set is certainly not necessary to enjoy the benefits of VR/AR. Just a handful of headsets can make a huge difference in a school.

Curio XR will be a game changer for increasing academic performance inside and outside of K-12 classrooms. How do we know?

One of the most crucial aspects of effective K-12 education is keeping students engaged. With Curio XR’s innovative and cutting-edge resources, students will be engaged throughout every session. Customized virtual classrooms with an easy-to-use interface provide optimized, distraction-free learning environments that block out interruptions to maximize student focus.

The Curio XR app is designed to be completely intuitive. No training is required, even for younger learners. Students just put on the headset and begin their virtual journey.

Unlock the Potential of VR/AR for K-12 Education

Imagine studying the water cycle by becoming a part of it – joining other raindrops on an immersive and interactive journey through the phases of the water cycle. Picture yourself shrinking down to the size of an ant and exploring ecosystems from a new point of view. With Curio XR’s patented virtual reality / augmented reality app for education, teachers can harness these types of possibilities and make them a reality for students ages 13 and older.

 

Affordably Transforming K-12 Education

Access for all K-12 students is a key part of our mission at Curio XR. Totally free access to the software (i.e., no annual license fees or setup fees) means that schools/districts need only acquire the hardware – a one-time fee. This makes budgeting much simpler and allows for more devices to be purchased. 

Most K-12 schools have shared laptop carts or a computer lab. It’s time to apply the same principle to 3D learning and prepare students for education at the next level. With most students now having 1:1 devices, those laptop carts can become VR carts and those computer labs can become VR labs.

Using Meta Quest headsets along with the extended battery that we recommend – we’ve done the research for you, see our Virtual Reality Implementation Guide (VRIG) – each headset will run 6 to 9 hours before requiring an overnight charge. That means if used in 5 class periods per day, 5 days per week, that’s 25 class periods (i.e. 500+ students) that can benefit from a single rolling cart of 20 headsets. This one-time cost equates to less than $10,000. Additionally, it’s important to note that a full classroom set is certainly not necessary to enjoy the benefits of VR/AR. Just a handful of headsets can make a huge difference in a school.

One of the benefits of using VR/AR technology is that students can learn about the world outside of their classroom without ever leaving it. VR/AR extends the reach of education to wherever teachers imagine they want to take their students.

Alexander Slagg – Ed Tech Focus on K-12

Learn More About VR/AR in K-12 classrooms!